As Chance Would
Have It:
Thomas
Makes Award-winning Music in California Mountain Retreat
By Ron Simpson
The name Chance Thomas started popping up in music trade magazines
several years ago, where he was described as a California-based
media composer and a longtime influential force in pushing the
development of video game soundtracks to the next level.
Today he is identified with those who have reinvented the video-game
soundtrack, introducing “hybridization” (the studio orchestra
in combination with synthesized music). His music is significantly
more complex than the elemental monophonic loops that accompanied
those early video games.
Even when he was younger, Chance Thomas made a strong impression. Courteous and
good looking, he arrived in Utah from Oklahoma in the 80s. He
felt he was born to make music and to be around recording studios.
Jim Anglesey was the first to recognize Chance as a kid with a
future, and welcomed him, not only into his recording studio classes
at BYU, but also into the world of his own professional recording,
production, and live music projects.
Thomas ended up being a voracious music student at BYU, graduating
not only with a terrific GPA, but also with Boshard and Barrett
awards from the Music Department and a cum laude designation
by his name.
Now Thomas’ name is well known enough that current BYU music
students are buzzing about how a BYU graduate got the commission
for the scores of the Lord of the Rings suite of games.
He works out of a home studio near the gateway to Yosemite National Park.
*
Flying into Fresno, the green surface of the San Joaquin Valley
looks like a patchwork quilt. As the plane descends, the green
and brown squares become recognizable as pieces of an agricultural
paradise with a network of straight, intersecting county roads.
Some of the squares are family holdings with proud old tree-shaded
houses in the corners of the land, and others have the look of
the corporate farming enterprises that are gradually taking over
that part of California.
The Fresno airport has been sort of a lucky stop for me, and,
sure enough, my rental car is upgraded again. I set out along
Highway 41, a modern freeway hurrying me across town into the
foothills and eventually toward Yosemite. By West Fresno, 41 has shrunk
to a two-lane highway cutting through an area of light industry
and some low-key retail. And then, before you’ve thought about
it, you’re undulating through gently-sloping vineyards punctuated
by palm trees and stately deodar cedars. Finally the vineyards
gradually give way to the wheat-colored Sierra foothills dotted
with California’s dark green oaks as you cross the Madera Canal
and the highway climbs and winds north toward its Sierra Nevada destination.
Chance’s e-mailed directions are good, and a couple of turns
off 41 and I’m there. Sensitive to the intrusion of a strange
car, Chance bounds out into the drive, directing me in. I say
hi to Pam and the kids, who leave us free to go upstairs where
Chance has his spacious, well-equipped loft studio.
I have to work at not feeling jealous: the south wall
of the studio is glass, looking out into California’s legendary
sequoia forests. I’m thinking Edvard Grieg. When I visited the
little lakeside cabin at Troldhaugen where Grieg did his composing
on a modest upright piano beside a picture window, I thought,
“Who wouldn’t get inspired?” Same thought walking through Ainola,
the comfortable forest-and-meadow retreat in the Tuusulajärvi
lake district of Finland that calmed the spirit and enabled the
creative life of composer Jean Sibelius.
Posters and award plaques on the walls make Chance’s major-project
achievements fairly obvious, but he had much humbler beginnings.
Chance regales me with an improbable tale of auditioning for the
cruise ships as a single, with produced tracks playing along with
his electronic keyboard at a time just before such technology
would be considered easy, or even expected.
“We really like you,” someone from the audition table tells
him. “But your act is just not quite enough. Visually, that is.
Don’t you know any girl singers?”
And so Chance, already married to Pam, rushes home, rehearses
frantically with his bride (who has never ever sung or performed
in public before), they go back, audition again, and Pam proves
to be that something extra. Cruise ships pay musicians well, and
the Thomases logged 128 cruises before moving on.
As
a bishop, Chance Thomas has to be a little bit larger than life for his sprawling
congregation. For one thing, he has won an Oscar. For another,
he drives a throaty-voiced, black Dodge Viper convertible. Not
exactly your normal bishop’s ride. And to the local LDS kids and
their friends, he’s an outdoor hero, climbing Yosemite’s daunting
Half Dome at least once a year.
Yes, Bishop Thomas definitely takes advantage of his surroundings,
with hikes and other outings on a regular basis often accompanied
by his family or by ward groups. He likes extreme sports of every
variety, and is credited with 25 bungee jumps, presumably not
(but wouldn’t it be cool if they had been undertaken) with his
ward’s high priests.
As we slide into some professional talk, it turns out I’ve
missed a significant feature of Chance Thomas’ career. “So where do you record?” I ask.
“Predominantly LA East,” is the unexpected answer, mentioning
the familiar West Salt Lake City studio location. “I’ve never
stopped recording in Utah.”
Wow. And he’s been decorated by virtually every industry organization
that touches upon or intersects with the game industry. By now
he has an Oscar and an Emmy, and has been honored by the Aurora
Awards, the Telly Awards, the Addy Awards, the Vault Network Awards,
and others. A tireless promoter of game music as a legitimate
profession, Chance is also widely known for leading the successful
campaign which brought game music into the Grammy Awards in the
late 1990's.
Thomas expresses his gratitude for the jumpstart given his
career by the traditional music experiences in the rigorous degree
requirements at BYU, and turns to the computer. “I mentioned I’d
made a presentation to Berklee College of Music,” he says. “In
case you’re interested, these are the materials.”
He pulls up a PowerPoint presentation, and launches into an
explanation of the matrix concept of scoring game soundtracks.
I hadn’t thought of it before, but of course any choice option
the gamer might select would force the soundtrack to interconnect
seamlessly with all of the possible preceding underscore segments.
Tricky indeed.
Thomas’ Berklee presentation was entitled “Game Music Today,”
and was a two-hour master class broadcast from the third-floor
theater at Dolby Labs in Burbank to a gathering assembled at Berklee
in Boston, but there was also a live audience present with Thomas
in the Burbank theater, made up of Berklee alumni now relocated
in the LA music industry. Topics ranged from creating an adaptive
music score (the matrix system mentioned above) to surviving in
the turbulent world of interactive games. Berklee Music Production
and Engineering chairman Rob Jazko who attended the event called
Chance a natural educator, and described the event as one of their
best-ever guest master classes.
We shoot some pictures, go downstairs to chat some more with
Pam, and soon it’s time to go. The day’s interview has shown that
this career is indeed a remarkable one, with projects all the
way from Sony Imageworks, Columbia Pictures, or Vivendi-Universal,
to the Homefront Series for the LDS Church. But nothing is perfect
– not even the gateway-to-heaven California forest. Chance and
Pam bemoan the high time-and-money cost of promoting Chance’s
career in LA without constantly being there. The suggestion is
floated that the Thomas family might not be members of the Oakhurst
Ward forever.
Driving back down the mountain, I think of some of the game
projects Chance has worked on that BYU music students have probably
seen or even played: Middle-Earth Online, Earth & Beyond,
The Lord of the Rings: The War of the Ring, The Hobbit, Treason
of Isengard, The Two Towers, The Fellowship of the Ring (some
of these soundtracks were offered individually, and surpassed
an astonishing one million music downloads); Paraworld; Robota:
Reign of Machines; Unreal II; The Haunted Mansion; Quest for Glory
V: Dragon Fire, and so on.
Suddenly I’m remembering a trip to LucasFilms Games Division
in Novato, California, just a little over ten years ago. Jack
Sorenson was the thoughtful and articulate young vice president
who hosted our BYU faculty/student delegation, which included
myself and then-student Tyler Castleton from the music side. Sorenson had come
from the music industry to his post at Lucas. In our final Q&A
session with him, and in answer to my request for a profile of
the typical music creator on a Lucas game project, Sorenson said,
“Pretty much we’re talking about a generalist, a kid from Berkeley,
UCLA, or Stanford with some kind of liberal arts degree who is
a computer nerd with music as a hobby...”
But a new creative breath was about to blow into the video
game industry, totally reinventing and dignifying the music soundtrack.
It nullified part of Jack Sorenson’s cast of characters for the
future of that industry and forced a major rewrite of the music-maker
profile.
And it seems to have happened at least partly by Chance – and
turned out just about as Chance would have it.